JetSynthesys Unleashed Data on ‘Asli Cricket’ Play Time During IPL 2020 Season

Dominating the skill-based cricket category during the tournament, the company clocked in more than a billion minutes of ‘Asli cricket’ play time through its games Sachin Saga Cricket Champions, Real Cricket 20, and gamified social platform 100MB. JetSynthesys comes with a robust foothold in the cricket community globally.

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 JetSynthesys, a new age digital entertainment and technology company with a global foray in gaming, digital entertainment, and interest-based social community platforms, has knocked it out of the park during the recently concluded IPL 2020 season, registering record engagement across its cricket centric digital platforms. Dominating the skill-based cricket category during the tournament, the company clocked in more than a billion minutes of ‘Asli cricket’ play time through its games Sachin Saga Cricket Champions, Real Cricket 20, and gamified social platform 100MB.

JetSynthesys comes with a robust foothold in the cricket community globally. With the addition of Real Cricket 20, JetSynthesys has cemented its position as the #1 skill based cricket gaming franchise in the world. The widely popular, award-winning game Real Cricket 20 recorded an increase of 75% in downloads and a 43% increase in Daily Active Users (DAU). During the same period, Sachin Saga Cricket Champions, an immersive mobile game that lets users play as the legendary Master Blaster, registered a 32% increase in downloads, with the DAU and daily sessions per user both increasing by 45% each. A first-of-its-kind digital gamified platform that brings Sachin fans together on a common destination, 100MB saw more than a 200% jump in app downloads and play time during the IPL season.

Commenting on this development, Rajan Navani, Vice Chairman & Managing Director, JetSynthesys, said, “We wanted to provide our gamers an opportunity to be highly involved and engaged with our vision for “Asli Cricket” through our cricket games – Sachin Saga Cricket Champions and Real Cricket 20, and our gamified social platform -100MB. We will continue to provide unmatched, high-quality cricket gaming, cricket based e-Sports and gamified content for consumers to enjoy, leading into the next cricket season and expanding our presence into other cricket playing countries. Gamers will be able to participate in the Lanka Premier League through Real Cricket 20 tournaments.”

 JetSynthesys is a leading brand name in the gaming category, particularly known for developing mobile games with high fidelity and network play, for its deep tech stacks in new technologies like AI, Blockchain, AR/VR/MR and quantum computing, and for its presence in global e-sports. Apart from Sachin Saga Cricket Champions ad Real Cricket 20, the company’s gaming arm has created games like Sachin Saga VR, Being Salman, and Super Ludo, and publishing partnerships with the likes of Hollywood film Passengers and Floyd Mayweather. The company also announced an exclusive partnership with WWE to launch WWE Racing Showdown, a one-of-its-kind, high-octane, vehicular combat game featuring the best of mobile action, sports, and racing. Co-founded by JetSynthesys, Nodwin Gaming, India’s most successful e-sports company and a market leader currently, is a homegrown success story, having grown to about INR 100 crore revenues in just four years of its inception.

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